Making Dynamic VR Interaction Using Grip Points

These tutorials have only been becoming more complicated. With the recent release of Boneworks I’ve been inspired to add some features to my interaction system that I’ve been thinking about adding for a while. Mainly Dynamic gripping of poles and rotation activated grip points. The problem with this was that I had to rework my…

How To Make A VR Grappling Gun For SteamVR

Those who have read some of my tutorials might know that I am a fan of the Titanfall universe. And those that have played apex or titanfall2 know how good their grappling hooks feel and it’s probably my favorite mechanic, besides wall-running of course. And legal wallhacks. But I digress, let’s get to swinging through…

How To Use The Downloads Page

If you are reading this, you are most likely a patron. Thank you! Welcome to the guide on using the stuff you download off the downloads page, and how to troubleshoot the problems you might have. For this, we are going to use the Walking Script since it’s the only one currently with an example…

Instinctive Interaction System for SteamVR

The code in this tutorial is available for Patreons on the downloads page. In my personal opinion, the interaction system is the most important part of any VR game. For most games, you have to interact with your favorite worlds through a screen using buttons and mouse clicks. But VR is different in the fact…

VR Body Tracking Part 3 | Legs

And now, for the final tutorial. This is the final tutorial is a series where I explain how to make my body tracking system. If you haven’t read the others, you can start from the beginning here. Anyway in this tutorial as you can probably tell from the title we are going to set up…