VR Body Tracking Part 2 | Arms.

This is part two of a three-part series so if you haven’t read the first one check it out here. Last time we got the head and torso working but the arms and legs were stationary leading to an eternal T-pose. While this might be useful for some situations it’s not ideal. In this tutorial,…

How To Code Two Bone IK in Unity

You might be aware that I usually post tutorials on VR game mechanics, so why would I write one on Inverse Kinematics of all things? Well, one of the said VR game mechanics I’ve been trying to program is body tracking (or more accurately body estimation) and to do that you need at least good…