Those who have read some of my tutorials might know that I am a fan of the Titanfall universe. And those that have played apex or titanfall2 know how good their grappling hooks feel and it’s probably my favorite mechanic, besides wall-running of course. And legal wallhacks. But I digress, let’s get to swinging through…
How To Use The Downloads Page
If you are reading this, you are most likely a patron. Thank you! Welcome to the guide on using the stuff you download off the downloads page, and how to troubleshoot the problems you might have. For this, we are going to use the Walking Script since it’s the only one currently with an example…
Custom VR hand Animations Using blend shapes for SteamVR
My other hand Animation Tutorial is important to me since it was my first tutorial, It has also consistently been one of my most popular tutorials. Though everyone always says that I should have used blend states instead of animation states. While I think that animation states work better, I decided I’d give people what…
Instinctive Interaction System for SteamVR
The code in this tutorial is available for Patreons on the downloads page. In my personal opinion, the interaction system is the most important part of any VR game. For most games, you have to interact with your favorite worlds through a screen using buttons and mouse clicks. But VR is different in the fact…
VR Body Tracking Part 3 | Legs
And now, for the final tutorial. This is the final tutorial is a series where I explain how to make my body tracking system. If you haven’t read the others, you can start from the beginning here. Anyway in this tutorial as you can probably tell from the title we are going to set up…
VR Body Tracking Part 2 | Arms.
This is part two of a three-part series so if you haven’t read the first one check it out here. Last time we got the head and torso working but the arms and legs were stationary leading to an eternal T-pose. While this might be useful for some situations it’s not ideal. In this tutorial,…
VR Body Tracking Tutorial Pt. 1 | Head and Torso
For a preview of what this tutorial teaches check out this article where I explain the basics of how my system works. Because body tracking is so complicated I decided to split it up into three parts, Head and Torso, Arms. and Feet. This is part one where we are going to set up everything…
3Point VR Body Tracking In Unity SteamVR Tutorial
I’m going to write this tutorial differently than I normally do, as my normal strategy is to just paste in my code I spent forever working on into the article and then explain how it works and how to use it. For this one, though I don’t have a final product/draft of my code as…
How To Code Two Bone IK in Unity
You might be aware that I usually post tutorials on VR game mechanics, so why would I write one on Inverse Kinematics of all things? Well, one of the said VR game mechanics I’ve been trying to program is body tracking (or more accurately body estimation) and to do that you need at least good…
How To Change The Default SteamVR Skeleton Pose Editor Hand
This Is going to be a short one this time since changing the editor hand is simpler then you might think. All that you need to do is modify the prefabs that the SteamVR_Skeleton_Poser script uses to preview your hand poses. The prefabs are found in the Assets/SteamVR/Prefabs folder. The ones you are looking for…