How To Make A VR Grappling Gun For SteamVR

Those who have read some of my tutorials might know that I am a fan of the Titanfall universe. And those that have played apex or titanfall2 know how good their grappling hooks feel and it’s probably my favorite mechanic, besides wall-running of course. And legal wallhacks. But I digress, let’s get to swinging through…

How To Use The Downloads Page

If you are reading this, you are most likely a patron. Thank you! Welcome to the guide on using the stuff you download off the downloads page, and how to troubleshoot the problems you might have. For this, we are going to use the Walking Script since it’s the only one currently with an example…

Instinctive Interaction System for SteamVR

The code in this tutorial is available for Patreons on the downloads page. In my personal opinion, the interaction system is the most important part of any VR game. For most games, you have to interact with your favorite worlds through a screen using buttons and mouse clicks. But VR is different in the fact…

VR Body Tracking Part 3 | Legs

And now, for the final tutorial. This is the final tutorial is a series where I explain how to make my body tracking system. If you haven’t read the others, you can start from the beginning here. Anyway in this tutorial as you can probably tell from the title we are going to set up…

VR Body Tracking Part 2 | Arms.

This is part two of a three-part series so if you haven’t read the first one check it out here. Last time we got the head and torso working but the arms and legs were stationary leading to an eternal T-pose. While this might be useful for some situations it’s not ideal. In this tutorial,…

How To Code Two Bone IK in Unity

You might be aware that I usually post tutorials on VR game mechanics, so why would I write one on Inverse Kinematics of all things? Well, one of the said VR game mechanics I’ve been trying to program is body tracking (or more accurately body estimation) and to do that you need at least good…