Let me start out by saying, if I could justify writing in assembly code, I would. I am no lover of node-based scripting systems, for the most part because I’m often doing extremely complex stuff that would never lend itself well to a node based system. HOWEVER There are some places that node based systems…
All posts tagged VR
Unity Quaternions For Dummies
Hey everyone, sorry that it’s been a while. Work has been keeping me a little busy. Anyway I’ve been using a lot of Quaternions recently and as I know it’s something that a lot of people struggle with I thought I would do a quick post with some of the tips and tricks I’ve picked…
Announcing The OpenFall Series
Hi everyone, like me you have all probably been in quarantine for the last three months, and also like me you have probably found things to do with your free time. I for one have been doing a lot of Titanfall 2 with a side of self-improvement. Anyway as anyone who has played Titanfall knows,…
How To Use SteamVR 2.0 Features With The New Unity XR Toolkit (Bindings, Skeletons)
With the release of the new Unity XR Toolkit, a lot of developers such as myself were concerned with the lack of support for the SteamVR plugin and the features it gives us like the bindings system and Skeletons. But recently Valve has released its own plugin for XR that adds in native XR support…
VR Climbing Tutorial – Unity SteamVR
It seems like climbing in VR has become a given. If you have a VR headset, you have a climbing app. For a good reason too. Rock climbing is one of those things like skydiving that people want to do, but don’t want to. (I personally want to do the real thing but I’m poor)…
Getting Started With Unreal Engine For VR
Welcome to the complete guide to starting out your journey with Unreal Engine. In this article, we are going to go through everything on the list below. Table Of Contents Quick start guide Creating a VR pawn Adding motion controllers Getting input Quick start So you probably want to get a quick demo up and…
Setting up and Testing AFrame With Node JS
So a big struggle for me and many others is when programming with AFrame you cant load assets from your computer, stuff like images or 3d models. You can only get assets if they are hosted on a website. While this is easily fixed by developing on Git-Hub, Glitch, Nocities, or Surge, (All recommended by…
Deep Dive: How Aframe Is structured
Aframe Is an easy, effective, and free way to program Web VR. It is based on three.js, but it is its own language programmed in a completely different way, though you can still access all the three.js functionality. The beauty of AFrame is you can make a fully interactive VR room compatible with any internet…
How To Make And Use Aframe Components
What is a component? And why would you want to make one? A component is something that even without realizing it you use every time you code in HTML. Let me give you a few examples from Aframe: id=”thisId” or location=”0 1.6 0″ or even wasd-controls. These are all components. So why would you want to…
How To Use A Canvas As A Texture In Aframe
^wasd controls enabled^ So, why would you want to use a canvas as a texture? Well, It basically makes it so you have a 3D canvas that you can control as easily as a regular canvas. This allows you to make things like screens, signs, heads-up displays, and literally anything else. Getting started Here is the code for the…