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How To Change The Default SteamVR Skeleton Pose Editor Hand

Posted on 11/06/201911/06/2019Author lightningDalekPosted in Blog

This Is going to be a short one this time since changing the editor hand is simpler then you might think. All that you need to do is modify the prefabs that the SteamVR_Skeleton_Poser script uses to preview your hand poses. The prefabs are found in the Assets/SteamVR/Prefabs folder. The ones you are looking for…

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How To Use Custom Hands With SteamVR’s Skeletal System In Unity

Posted on 31/05/201911/06/2019Author lightningDalekPosted in Blog

I’ve actually been looking forward to making tutorial about this for a long time, the reason it has been so long in the making is that my previous HMD was a Windows MR headset and didn’t support the steamVR skeleton. So I did the logical thing and bought an HTC Vive for the sole purpose…

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VR Climbing Tutorial – Unity SteamVR

Posted on 24/05/201924/05/2019Author lightningDalekPosted in Blog

It seems like climbing in VR has become a given. If you have a VR headset, you have a climbing app. For a good reason too. Rock climbing is one of those things like skydiving that people want to do, but don’t want to. (I personally want to do the real thing but I’m poor)…

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How To Implement Walking And Jumping In Unity SteamVR

Posted on 08/05/201911/12/2019Author lightningDalekPosted in Blog8 Replies

This code and an example scene are included in the VR instincts plugin on github. I did not expect it but my previous walking tutorial has become one of the most popular articles I’ve ever written. For me it’s strange because Its a very short undetailed tutorial. As we all know, us programmers love improving…

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Steam VR 2.0 Simple-Complex Grabbing Tutorial Unity Part 2

Posted on 04/05/201904/05/2019Author lightningDalekPosted in Blog

So this tutorial originally wasn’t meant to be but I figured out that I forgot to include the ability to throw objects in my last one. So forgive me if this one is a little short. The reason that we can’t throw things now is that we are using fixed joints, which means that the…

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Steam VR 2.0 Simple-Complex Grabbing Tutorial Unity Part 1

Posted on 28/03/201904/05/2019Author lightningDalekPosted in Blog

There are many VR grabbing tutorials out there, why should you read this one? Watch this: Ok, for those who haven’t been trying to create this exact result for months hitting their heads against the wall for hours, I’ll explain. Most tutorials just teach you to connect the grabbed object to the controller using parenting…

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How To Use SteamVR (2.0) Input In Unity

Posted on 27/03/201928/03/2019Author lightningDalekPosted in Blog2 Replies

Not much need to be said about the new input system steam has implemented. People hate it, I like it, people hate me. I hope I’m kidding about that, we’ll see when this article goes live. But the reason I like it is probably that I understand it, and from what I can tell that…

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How To Implement Walking in Unity SteamVR

Posted on 08/03/201911/12/2019Author lightningDalekPosted in Blog11 Replies

There is now a new updated tutorial based on this one, so still read this one, but make sure to check out the new one for bug fixes, jumping code, and general improvement. Also, the latest version of the code and an example scene are included in the VR instincts plugin on GitHub. One of…

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How To Make A VR Button In Unity

Posted on 21/02/201917/11/2019Author lightningDalekPosted in Blog

One of my most popular articles is the one where I teach how to make a button in Aframe, so I thought I would make one for unity. The first thing you want to do is make two cubes and position and scale them in such a way that they look like this: We also…

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The Complete Guide To Animating Hands In Unity With SteamVR

Posted on 11/02/201901/11/2019Author lightningDalekPosted in Blog

By popular request, there is a new tutorial that uses blend states instead of animation states that you can find here. For this tutorial you are going to need your own hand model, I’m sorry but you don’t want mine: You can make it in blender or any other 3D cad software you like, I…

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