Using Native C++ in Unity

I’ve been using a lot of C++ for stuff recently, and that got me thinking, can I use c++ in Unity? First off why would we want to do this? The obvious first answer is speed. Due to C# being an interpreted langue c++ is inherently faster. Of course, there are things like JIT that…

BraneEngine Update 1

Hi everyone, a few months ago I posted the announcement that I’m working on a metaverse engine, this article is to explain the current state/progress of the engine. I don’t want the (currently nonexistent) hype train for the project to exceed what’s actually going to happen so I am to be completely transparent in these…