I’ve been using a lot of C++ for stuff recently, and that got me thinking, can I use c++ in Unity? First off why would we want to do this? The obvious first answer is speed. Due to C# being an interpreted langue c++ is inherently faster. Of course, there are things like JIT that…
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BraneEngine Update 1
Hi everyone, a few months ago I posted the announcement that I’m working on a metaverse engine, this article is to explain the current state/progress of the engine. I don’t want the (currently nonexistent) hype train for the project to exceed what’s actually going to happen so I am to be completely transparent in these…
I’m Building a Metaverse Engine
Hey everyone, this is a general update on the website and where I (WireWhiz) am going. The blog has been silent for a while, and that is for a good reason, for one I started college and I was hired by Megadodo as their lead game dev (Only game dev atm but the fancy title…
Unity Quaternions For Dummies
Hey everyone, sorry that it’s been a while. Work has been keeping me a little busy. Anyway I’ve been using a lot of Quaternions recently and as I know it’s something that a lot of people struggle with I thought I would do a quick post with some of the tips and tricks I’ve picked…
Walkthrough Of Unity Articulation Bodies
Setting Up A “Simple” Networked VR Scene With Unity Netcode And DOTS
Hello and welcome to the new first tutorial in the OpenFall series, the reason that I am making a new one is that before I was not taking into account future networking needs and it turns out that you need to build it from the ground up for Netcode, I’m keeping the old ones around…
Deep Dive Into The Unity Netcode Cube Example
Hey everyone, In my attempts to learn the new unity Netcode system I have wished that there was more explanation on what all the code in the getting started section actually did. So that’s what I am going to do here, go line by line through the code in the getting started section of the…
Setting Up Unity XR For ECS
Hello and welcome to the first article in the OpenFall series, this is a set of tutorials were we will be creating a VR Titanfall clone. In this one we will be setting up Unity XR, DOTS, and the new Input system so that in the next one we can get right into coding. Packages…
Announcing The OpenFall Series
Hi everyone, like me you have all probably been in quarantine for the last three months, and also like me you have probably found things to do with your free time. I for one have been doing a lot of Titanfall 2 with a side of self-improvement. Anyway as anyone who has played Titanfall knows,…
How To Use SteamVR 2.0 Features With The New Unity XR Toolkit (Bindings, Skeletons)
With the release of the new Unity XR Toolkit, a lot of developers such as myself were concerned with the lack of support for the SteamVR plugin and the features it gives us like the bindings system and Skeletons. But recently Valve has released its own plugin for XR that adds in native XR support…